Wind Grimoire in Clover Legends
Wind is the third Common starter grimoire in Clover Legends and the lowest-ranked book on our tier list. It is built for speed: Gale White Bow fires the fastest basic spell, Wind Blades ends with a critical strike, and Tornado Dome shreds everything inside for 10 seconds.
Wind grimoire at a glance
| Rarity | Common (“Starter books” in the official game description) |
|---|---|
| Tier | D on the Clover Legends tier list |
| Playstyle | Mobility & combos |
| Signature spell | Z (Gale White Bow) |
| Signature material | Wind Seeds |
| Spells | 3, no V ultimate |
| Leaves | Starts at 3, reaches 4 at Awaken IV (the cap for its rarity) |
| Mana per full rotation | 35 (0.9× at four leaves) |
| Full awakening | 1,604,250 Yul + 6 Spell Pages + materials |
| Spin chance | 60% for any Common book per 160-Gem spin |
Why Wind is D tier
Fast but fragile. Its single-target gusts fall off quickly, so spend your first spins to replace it.
Best for: Your first few levels only. Replace it as soon as you have Gems.
Wind grimoire spells
| Key | Spell | Unlocks | Mana | Cooldown | Type | What it does |
|---|---|---|---|---|---|---|
| Z | Gale White Bow | Book level 1 | 8 | 1.5s | Damage | Fast cutting gusts, single target |
| X | Wind Blades | Book level 10 | 12 | 5s | Damage | Three blades; the last is a critical strike |
| C | Tornado Dome | Book level 20 | 15 | 20s | Damage | Dome shreds everything inside for 10 s |
X opens at book level 10 and C at book level 20 as you fight with the book. Common and Rare books have no V ultimate.
Strengths
- Gale White Bow has the shortest cooldown of any spell at 1.5 seconds
- Tornado Dome keeps damaging everything inside for 10 seconds
- The cheapest rotation in the game at 35 mana
Weaknesses
- Its single-target damage falls off quickly, which puts it in D tier
- No V ultimate and a four-leaf cap
How to get Wind in Clover Legends
- Your first roll is free and only draws Fire, Water or Wind, so you may start with Wind.
- Spin with Gems: each spin costs 160 Gems and lands a Common book 60% of the time. The chance is shared by every book of that rarity.
- Free Gems for spins come from Clover Legends codes, the 7-day login calendar and playtime rewards.
You can hold 12 grimoires in your bag and equip one at a time.
Wind awakening costs
| Step | Book level | Total Book XP | Yul | Spell Pages | Materials |
|---|---|---|---|---|---|
| Awaken I | 10 | 324 | 750 | 1 | Green Herb 6 · Wild Berries 6 |
| Awaken II | 20 | 2,649 | 10,000 | 5 | Green Herb 40 · Wild Berries 85 · Wind Seeds 120 |
| Awaken III | 30 | 6,474 | 67,500 | None | Ancient Sap 250 · Gale Feathers 175 · Wind Seeds 285 |
| Awaken IV | 40 | 11,799 | 288,000 | None | Ancient Sap 440 · Golden Leaf 440 · Wind Seeds 480 |
| Awaken V | 50 | 18,624 | 1,238,000 | None | Ancient Sap 670 · Gale Feathers 370 · Golden Leaf 820 · Wind Seeds 260 |
Wind shares this 1,604,250 Yul total with Fire, Water; only the materials differ. Each awakening multiplies damage (1.13× at I up to 1.84× at V) and raises crit chance to 20% and crit damage to 60%.
Where to farm Wind materials
Materials drop from chests on their home island and can also be bought one at a time in the material shop. Totals below cover Awaken I to V.
| Material | Total needed | Home island | Shop price (Yul each) |
|---|---|---|---|
| Wild Berries | 91 | Starter | 500 |
| Green Herb | 46 | Starter | 600 |
| Wind Seeds | 1,145 | Jungle | 1,950 |
| Gale Feathers | 545 | Jungle | 1,800 |
| Ancient Sap | 1,360 | Zombie (from the Rades waves) | 6,000 |
| Golden Leaf | 1,260 | Castle | 14,100 |
Buying every material in the shop would cost 29,212,850 Yul on top of the awakening fees, so farming the island chests saves the most. See the Clover Legends islands guide for level ranges and chest odds.
Best Wind build and tips
- Spend your first Gems on spins: Rare books come up 35% of the time
- Claim the day 2 login reward for a free Lightning grimoire
- If you keep Wind for now, chain Wind Blades into Tornado Dome on packs
- Stats: The 35-mana rotation fits in the base 100-mana pool, so every point can go into Melee or Magic (they add the same damage) and Defense. Stats guide
- Race: Devil-family races add the most damage; High Elf (−25% cooldown) helps books with long cooldowns. Race tier list
Wind vs Fire
Fire’s Crimson Bolt explodes for area damage, while Wind relies on single-target gusts. Fire is the better of the two starters for clearing mobs.
Recent changes
- Sep 5: the Broom Island update reworked every grimoire
- Jul 3–7: grimoire abilities were rebuilt in two overhaul updates
Wind grimoire FAQ
Is Wind bad in Clover Legends?
Wind is the only D-tier book on our tier list. It is quick but its damage drops off early, so most players replace it first.
Should I reroll Wind?
Yes. A spin costs 160 Gems and lands a Rare book 35% of the time. You also get the Lightning grimoire free on day 2 of the login calendar.