Water Grimoire in Clover Legends
Water is the crowd-control starter grimoire in Clover Legends. Aqua Lance pierces a single target, Sea Dragon’s Roar stuns in a splash, and Sea Dragon’s Nest raises a dome that absorbs all damage for anyone inside.
Water grimoire at a glance
| Rarity | Common (“Starter books” in the official game description) |
|---|---|
| Tier | C on the Clover Legends tier list |
| Playstyle | Crowd control |
| Signature spell | X (Sea Dragon's Roar) |
| Signature material | Clear Water |
| Spells | 3, no V ultimate |
| Leaves | Starts at 3, reaches 4 at Awaken IV (the cap for its rarity) |
| Mana per full rotation | 45 (0.9× at four leaves) |
| Full awakening | 1,604,250 Yul + 6 Spell Pages + materials |
| Book shop price | 50,000 Yul when in stock |
| Spin chance | 60% for any Common book per 160-Gem spin |
Why Water is C tier
Sea Dragon’s Nest is a dome that absorbs all damage for anyone inside, which keeps it useful in groups even after you roll something better.
Best for: Group fights and bosses with one big hit, where a well-timed dome keeps your squad alive.
Water grimoire spells
| Key | Spell | Unlocks | Mana | Cooldown | Type | What it does |
|---|---|---|---|---|---|---|
| Z | Aqua Lance | Book level 1 | 8 | 2s | Damage | Piercing water bullet, single target |
| X | Sea Dragon's Roar | Book level 10 | 12 | 3s | Damage | Watery fist, brief stun in the splash |
| C | Sea Dragon's Nest | Book level 20 | 25 | 25s | Utility | Dome absorbs all damage for anyone inside |
X opens at book level 10 and C at book level 20 as you fight with the book. Common and Rare books have no V ultimate.
Strengths
- Sea Dragon’s Nest absorbs all damage for every player inside the dome
- Sea Dragon’s Roar adds a brief stun to its splash
- A full rotation costs 45 mana
Weaknesses
- Aqua Lance only hits one target
- Sea Dragon’s Nest has a 25-second cooldown, the longest of the starter books
How to get Water in Clover Legends
- Your first roll is free and only draws Fire, Water or Wind, so you may start with Water.
- Spin with Gems: each spin costs 160 Gems and lands a Common book 60% of the time. The chance is shared by every book of that rarity.
- The rotating book shop sells Water for 50,000 Yul when it is in stock. Four slots refresh every two hours, with one free reroll per cycle.
- Free Gems for spins come from Clover Legends codes, the 7-day login calendar and playtime rewards.
You can hold 12 grimoires in your bag and equip one at a time.
Water awakening costs
| Step | Book level | Total Book XP | Yul | Spell Pages | Materials |
|---|---|---|---|---|---|
| Awaken I | 10 | 324 | 750 | 1 | Blue Herb 6 · Clear Water 6 |
| Awaken II | 20 | 2,649 | 10,000 | 5 | Blue Herb 40 · Clear Water 100 · Honeycomb 105 |
| Awaken III | 30 | 6,474 | 67,500 | None | Clear Water 60 · Earth Root 175 · Honeycomb 225 · Spirit Moss 250 |
| Awaken IV | 40 | 11,799 | 288,000 | None | Clear Water 130 · Honeycomb 350 · Mana Crystal 440 · Spirit Moss 440 |
| Awaken V | 50 | 18,624 | 1,238,000 | None | Clear Water 260 · Earth Root 370 · Mana Crystal 820 · Spirit Moss 670 |
Water shares this 1,604,250 Yul total with Fire, Wind; only the materials differ. Each awakening multiplies damage (1.13× at I up to 1.84× at V) and raises crit chance to 20% and crit damage to 60%.
Where to farm Water materials
Materials drop from chests on their home island and can also be bought one at a time in the material shop. Totals below cover Awaken I to V.
| Material | Total needed | Home island | Shop price (Yul each) |
|---|---|---|---|
| Clear Water | 556 | Starter | 650 |
| Blue Herb | 46 | Starter | 600 |
| Honeycomb | 680 | Skull | 2,000 |
| Earth Root | 545 | Skull | 2,450 |
| Spirit Moss | 1,360 | Poison | 6,000 |
| Mana Crystal | 1,260 | Castle | 13,900 |
Buying every material in the shop would cost 28,758,250 Yul on top of the awakening fees, so farming the island chests saves the most. See the Clover Legends islands guide for level ranges and chest odds.
Best Water build and tips
- Save Sea Dragon’s Nest for boss specials such as Venom Shaman’s poison area
- Use Sea Dragon’s Roar to stun a pack before you finish it with Aqua Lance
- Water stays useful as a support book even after you roll something stronger
- Stats: The 45-mana rotation fits in the base 100-mana pool, so every point can go into Melee or Magic (they add the same damage) and Defense. Stats guide
- Race: Devil-family races add the most damage; High Elf (−25% cooldown) helps books with long cooldowns. Race tier list
Water vs Fire
Water hits less hard than Fire but brings the only full-damage shield among the starter books. Pick Water for squads and Fire for solo farming.
Recent changes
- Sep 5: Water was among the books reworked in the Broom Island update
Water grimoire FAQ
Is Water good in Clover Legends?
Water is C tier for damage but has real support value: Sea Dragon’s Nest absorbs all damage for anyone inside it. It is a fine starter and a useful backup book in groups.
What does Sea Dragon’s Nest do?
It is Water’s C spell, unlocked at book level 20. It creates a dome that absorbs all damage for everyone inside. It costs 25 mana and has a 25-second cooldown.