Light Grimoire in Clover Legends
The Light grimoire is a Mythical book and the best burst damage in Clover Legends. Its four spells hit homing blades, a chaining beam, a binding cage and the Divine Rain ultimate. Mythical books share a 0.5% chance per spin, and fully awakening Light costs 3,080,160 Yul.
Light grimoire at a glance
| Rarity | Mythical (with Anti-Magic, Star and Time) |
|---|---|
| Playstyle | Swords & light |
| Signature spell | C (Fury Dash) |
| Signature material | Honey |
| Leaves | Starts at 3, reaches 5 at Awaken V |
| Mana per full rotation | 160 (128 at five leaves) |
| Full awakening | 3,080,160 Yul + 6 Spell Pages + materials |
| Recent changes | Reworked Sep 5, buffed Sep 12 |
Why Light is S tier
The best burst in the game. Judgment Blades home in, Radiant Chain jumps to two extra targets and Divine Rain covers a wide area for 12 ticks.
It is strongest against single targets and bosses. Anti-Magic edges it out in crowds and in the PvP Arena, which is why both share the top spot on the Clover Legends tier list.
Light grimoire spells
| Key | Spell | Unlocks | Mana | Cooldown | What it does |
|---|---|---|---|---|---|
| Z | Judgment Blades | Book level 1 | 20 | 5s | Homing blades of light |
| X | Radiant Chain | Book level 10 | 30 | 8s | Beam leaps from the target to two more |
| C | Fury Dash | Book level 20 | 45 | 12s | Cage of binding holy light |
| V | Divine Rain | Awaken V | 65 | 15s | Downpour over a wide area, 12 ticks |
Fury Dash does not dash: it creates a cage of binding holy light. Radiant Chain, once called Mirror Shift, fires a beam that jumps to two more enemies and does not teleport you.
Light awakening costs
| Step | Book level | Yul | Spell Pages | Materials |
|---|---|---|---|---|
| Awaken I | 10 | 1,440 | 1 | Clear Water 6 · Honey 6 |
| Awaken II | 20 | 19,200 | 5 | Clear Water 77 · Honey 192 · Honeycomb 202 |
| Awaken III | 30 | 129,600 | — | Ancient Sap 480 · Honey 115 · Honeycomb 432 · Wind Seeds 336 |
| Awaken IV | 40 | 552,960 | — | Ancient Sap 845 · Honey 250 · Honeycomb 672 · Mana Crystal 845 |
| Awaken V | 50 | 2,376,960 | — | Ancient Sap 1,286 · Honey 499 · Mana Crystal 1,574 · Wind Seeds 710 |
Each awakening multiplies damage (1.13× at I up to 1.84× at V) and raises crit chance to 20% and crit damage to 60%.
Where to farm Light materials
Materials drop from chests on their home island and can also be bought one at a time in the material shop. Totals below cover Awaken I to V.
| Material | Total needed | Home island | Shop price (Yul each) |
|---|---|---|---|
| Clear Water | 83 | Starter | 650 |
| Honey | 1,062 | Starter | 700 |
| Honeycomb | 1,306 | Skull | 2,000 |
| Wind Seeds | 1,046 | Jungle | 1,950 |
| Ancient Sap | 2,611 | Zombie (from the Rades waves) | 6,000 |
| Mana Crystal | 2,419 | Castle | 13,900 |
Ancient Sap comes in bursts from the Rades waves on Zombie Island. Mana Crystal is a Castle Island material and the most expensive one Light needs.
Light vs Anti-Magic
Light
- Best single-target and boss burst
- 160 mana per rotation
- Longer cooldowns: 12 s on Fury Dash, 15 s on Divine Rain
- Starts at 3 leaves
Anti-Magic
- Better in crowds and the PvP Arena
- 155 mana per rotation
- Anti-Magic Slash on a 2-second cooldown
- Starts at 5 leaves (0.8× mana cost)
Best build for Light
- Race: True Devil (+15% damage) or Half-Devil; High Elf if cooldowns hold you back. Races
- Stats: Magic first, then enough Mana capacity for a 160-mana rotation. Stats guide
- Gems: save 24,000 Gems for the Mythical guarantee rather than spinning in small batches. Free Gems from codes
Light grimoire FAQ
Is Light the best grimoire in Clover Legends?
Yes for most players. Light has the highest burst damage in the game and sits at the top of our tier list with Anti-Magic. Anti-Magic can be better in PvP and against crowds.
How do I get the Light grimoire?
Spin for it with Gems. Light is Mythical, and Mythical books share a 0.5% chance per spin, with a guaranteed Mythical by spin 150 (24,000 Gems). The 14-hour playtime reward can also give a Legendary or Mythical book. Light is not sold in the rotating book shop.
What are the Light grimoire spells?
Z: Judgment Blades (homing blades, 20 mana, 5 s). X: Radiant Chain (beam that jumps to two more targets, 30 mana, 8 s), unlocked at book level 10. C: Fury Dash (a cage of binding light, 45 mana, 12 s), unlocked at book level 20. V: Divine Rain (12-tick area ultimate, 65 mana, 15 s), unlocked at Awaken V.
How much does it cost to fully awaken Light?
3,080,160 Yul in total, 6 Spell Pages (1 for Awaken I and 5 for Awaken II) and a large stack of materials, mostly Ancient Sap, Mana Crystal, Honeycomb and Honey.
What is the best race for Light?
True Devil or Half-Devil for raw damage. If you keep waiting on Fury Dash and Divine Rain, High Elf’s −25% cooldown is the alternative.