Fire Grimoire in Clover Legends
Fire is one of the three Common starter grimoires in Clover Legends. It is a burst book: Crimson Bolt explodes on impact, Salamander’s Roar rings you with flame and Ember Prison roots everything inside a cinder field.
Fire grimoire at a glance
| Rarity | Common (“Starter books” in the official game description) |
|---|---|
| Tier | C on the Clover Legends tier list |
| Playstyle | Burst damage |
| Signature spell | Z (Crimson Bolt) |
| Signature material | Boar Meat |
| Spells | 3, no V ultimate |
| Leaves | Starts at 3, reaches 4 at Awaken IV (the cap for its rarity) |
| Mana per full rotation | 36 (0.9× at four leaves) |
| Full awakening | 1,604,250 Yul + 6 Spell Pages + materials |
| Book shop price | 50,000 Yul when in stock |
| Spin chance | 60% for any Common book per 160-Gem spin |
Why Fire is C tier
A workable starter: Crimson Bolt costs only 8 mana on a 2-second cooldown and explodes on impact, and Salamander’s Roar rings you with fire.
Best for: Starter Island and your first levels, and as a cheap book to level while you save Gems for better spins.
Fire grimoire spells
| Key | Spell | Unlocks | Mana | Cooldown | Type | What it does |
|---|---|---|---|---|---|---|
| Z | Crimson Bolt | Book level 1 | 8 | 2s | Damage | Flaming bolt, explodes on impact |
| X | Salamander's Roar | Book level 10 | 8 | 3.5s | Damage | Ring of fire around you |
| C | Ember Prison | Book level 20 | 20 | 12s | Utility | Cinder field, roots enemies inside |
X opens at book level 10 and C at book level 20 as you fight with the book. Common and Rare books have no V ultimate.
Strengths
- Crimson Bolt and Salamander’s Roar each cost only 8 mana, on 2 s and 3.5 s cooldowns
- Ember Prison roots a whole group, so your next bolts land
- A full rotation costs just 36 mana
Weaknesses
- No V ultimate, and it stops at four leaves
- Its damage falls well behind the Rare and Legendary books, which is why it sits in C tier
How to get Fire in Clover Legends
- Your first roll is free and only draws Fire, Water or Wind, so you may start with Fire.
- Spin with Gems: each spin costs 160 Gems and lands a Common book 60% of the time. The chance is shared by every book of that rarity.
- The rotating book shop sells Fire for 50,000 Yul when it is in stock. Four slots refresh every two hours, with one free reroll per cycle.
- Free Gems for spins come from Clover Legends codes, the 7-day login calendar and playtime rewards.
You can hold 12 grimoires in your bag and equip one at a time.
Fire awakening costs
| Step | Book level | Total Book XP | Yul | Spell Pages | Materials |
|---|---|---|---|---|---|
| Awaken I | 10 | 324 | 750 | 1 | Boar Meat 6 · Honey 6 |
| Awaken II | 20 | 2,649 | 10,000 | 5 | Boar Meat 100 · Honey 40 · Stone Crust 105 |
| Awaken III | 30 | 6,474 | 67,500 | None | Ancient Sap 250 · Boar Meat 60 · Honeycomb 175 · Stone Crust 225 |
| Awaken IV | 40 | 11,799 | 288,000 | None | Ancient Sap 440 · Boar Meat 130 · Golden Leaf 440 · Stone Crust 350 |
| Awaken V | 50 | 18,624 | 1,238,000 | None | Ancient Sap 670 · Boar Meat 260 · Golden Leaf 820 · Honeycomb 370 |
Fire shares this 1,604,250 Yul total with Water, Wind; only the materials differ. Each awakening multiplies damage (1.13× at I up to 1.84× at V) and raises crit chance to 20% and crit damage to 60%.
Where to farm Fire materials
Materials drop from chests on their home island and can also be bought one at a time in the material shop. Totals below cover Awaken I to V.
| Material | Total needed | Home island | Shop price (Yul each) |
|---|---|---|---|
| Boar Meat | 556 | Starter | 600 |
| Honey | 46 | Starter | 700 |
| Stone Crust | 680 | Skull | 2,250 |
| Honeycomb | 545 | Skull | 2,000 |
| Ancient Sap | 1,360 | Zombie (from the Rades waves) | 6,000 |
| Golden Leaf | 1,260 | Castle | 14,100 |
Buying every material in the shop would cost 28,911,800 Yul on top of the awakening fees, so farming the island chests saves the most. See the Clover Legends islands guide for level ranges and chest odds.
Best Fire build and tips
- Open with Ember Prison, then fire Salamander’s Roar while enemies are rooted
- Swap to Lightning when the day 2 login reward arrives
- Keep Fire in your bag only if you have nothing else; it is the first book most players replace
- Stats: The 36-mana rotation fits in the base 100-mana pool, so every point can go into Melee or Magic (they add the same damage) and Defense. Stats guide
- Race: Devil-family races add the most damage; High Elf (−25% cooldown) helps books with long cooldowns. Race tier list
Fire vs Water
Fire deals more damage on its own. Water trades damage for Sea Dragon’s Nest, a dome that absorbs all damage for your squad, so it is the better group book.
Recent changes
- Sep 5: the Broom Island update reworked every grimoire
- Jul 3–7: grimoire abilities were rebuilt in two overhaul updates
Fire grimoire FAQ
Is Fire good in Clover Legends?
Fire is a C-tier starter book. It clears Starter and Skull Island well thanks to cheap 8-mana spells, but most players replace it with a Rare or Legendary book as soon as they can.
How do I get the Fire grimoire?
Your free first spin can land Fire, Water or Wind. After that, Common books come up 60% of the time on a 160-Gem spin, and the rotating book shop sells Fire for 50,000 Yul when it is in stock.